![]() Thirty years ago (on this day), The Legend of Zelda was released. Title Screen for The Legend of Zelda in Minecraft The Legend of Zelda (NES) adventure map progress- 100% vanilla/no mods and no skins required! The Legend of Zelda 30 Year Anniversary! Map Updates! ![]() The Legend of Zelda (NES) 100% Vanilla Adventure Map: how it works! The Legend of Zelda (NES) 100% Vanilla Adventure Map Progress: Raft and Blade Trap The Legend of Zelda (NES) 100% vanilla adventure map: a tour of the map (so far) with The Legend of Zelda (NES) 100% Vanilla Adventure Map Progress: LoZ 30 YEAR ANNIVERSARY! Updates! See below for links and some of the past updates on this project: It’s very much worth your time if you’re interested in map making and what is now possible. Thanks to u/GamerGuppy for both creating this trailer and contributing his skill to the project, namely the amazing boat wizardry that honestly is a major reason this project is technically possible at all. On average it isn’t much, however ultimately we don’t have any intention to stop until it’s done! As I say often, stay tuned & always feel free to reach out with any questions. This all has to do with how much time we can allocate to work on it each week. Well, as I’ve been happy to relay to those who’ve emailed us over the course of development, we are indeed still working hard on it BUT it is quite difficult to estimate when we’ll finally finish. Those that have been following our seldom documented progress on this project have probably been frustrated by both our lack of updates and our empty estimations of a release date of the finished product. We played up to Hyrule Castle Town, taking on Peahats, Deku Babas, Skulltulas and Gohma, and all of them look fantastic in blocky form.Ī new trailer and final map video will be arriving soon, and you can check out the Rivero’s official Discord for more information and fan discussion, along with any help you may need with installation.“Coming Soon” probably needs an asterisk next to it! Still, it’s remarkable just how much Rivero has been able to do with the base game, and his custom mob models and animations are especially well done. On the whole the map sticks as close to the original N64 experience as possible, though some puzzles and the functionality of the Ocarina have been reworked to function within Vanilla Minecraft. Make sure you use Minecraft Java Version 1.15.2 if you’re playing the free demo in order to avoid any potential bugs. If you’re desperate for more more and want to access the full beta map, you can donate to Rivero’s Patreon for an immediate download of the entire experience. ![]() ![]() If you can’t wait until then, you can download the demo here, allowing you to play up until the point at which Link acquires the Master Sword. Rivero hopes to release the final version of the map soon, at which point it will be available to download for free. Now that the map is officially complete, there are just a few final tweaks to be made and bugs to squash. Players will also be able to re-enter Hyrule after defeating Ganon to complete any side quests they may have missed. A revised credit sequence has also been implemented, along with a new post-game hub that allows players to admire the custom mob models and music tracks used in the map. The latest update adds the thrilling final boss fight against Ganon, bringing the story to a close at long last. From Link’s humble abode in Kokiri Forest to the towering fortress of Ganon’s Castle, every area, dungeon, and NPC from the original game has now been lovingly recreated in Vanilla Minecraft. After seven years of hard work, Rivero’s one-man mission is finally coming to an end.
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